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Donkey Kong Frame Data. For aerial and ground frame data is dependent on charge stored. This weight can make it quite difficult to KO him from knock-back. When charged for at least 45 frames the move grants Donkey Kong Super Armor. Donkey Kong begins charging by winding up his fist.
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The opponent can control whether to break out in the air or on the ground. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry. Donkey Kong is one of the heaviest characters in the game and has very hard hitting attacks. If picked up as an item Crown pickup is 27 frames as a Projectile 17 frames. SD Angle BKBWBKB KBG. Donkey Kong was met in the E3 demo build with a degree of cautious optimism.
Listed is the amounts for a full charge.
Thread starter Strong Badam. Side Special makes recovering from ledge and landing much easier. Access to Banana one of the best neutral tools which can be thrown from shield Great mobility and frame data. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry. This makes it quite easy to. Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros.
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Small size makes him hard to hit. Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. It costs 100 a year for the privilege to post an app on the Apple Store. Donkey Kongs bread and butter combos how to unlock frame data alt costumes and skins as well as Donkey Kongs matchups counters and tier list placement can all be found here. Some frame data was cross referenced with information provided on KuroganeHammer.
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Access to Banana one of the best neutral tools which can be thrown from shield Great mobility and frame data. Joined Feb 27 2008 Messages 26402. Strong hit frames 3-5 and invulnerable. Side Special makes recovering from ledge and landing much easier. Diddy Kongs Strengths and Weaknesses.
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For a list of Ledge Grab windows for all characters based on each move they have check out Masonomaces Ledge Grab Window sheet. When charged for at least 45 frames the move grants Donkey Kong Super Armor. Section 1 Frame Data. Donkey Kong Bair - 10 frames Grab - 12 frames Nair - 13 frames Up Special - 19 frames. For aerial and ground frame data is dependent on charge stored.
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Donkey Kong is one of the heaviest characters in the game and has very hard hitting attacks. Donkey Kong begins charging by winding up his fist. In competitive play. DK is frozen for 9 less frames. Small size makes him hard to hit.
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However Donkey Kongs raw strength and heavy weight are countered by the fact that he has a very predictable recovery. Diddy Kongs Strengths and Weaknesses. For a list of Ledge Grab windows for all characters based on each move they have check out Masonomaces Ledge Grab Window sheet. It costs 100 a year for the privilege to post an app on the Apple Store. Although players could no longer easily perform the Ding Dong combo now requiring much more precise timing along with similar throw-based kill confirms from Smash 4 Donkey Kong players were willing to do away with this in favor of better frame data speed.
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If picked up as an item Crown pickup is 27 frames as a Projectile 17 frames. Start date Feb 28 2011. Access to Banana one of the best neutral tools which can be thrown from shield Great mobility and frame data. Although players could no longer easily perform the Ding Dong combo now requiring much more precise timing along with similar throw-based kill confirms from Smash 4 Donkey Kong players were willing to do away with this in favor of better frame data speed. Head Butt Escape Speed Formula from Mew2King.
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This weight can make it quite difficult to KO him from knock-back. Access to Banana one of the best neutral tools which can be thrown from shield Great mobility and frame data. 4-19 41 22 Samus. 4-19 37 18 Link back 4-19 37 18 Yoshi back 4-19 37 18 Captain Falcon. If picked up as an item Crown pickup is 27 frames as a Projectile 17 frames.
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Side Special makes recovering from ledge and landing much easier. Start date Feb 28 2011. Strong Badam Super Elite. 3 hits from frames 19-42 that do 8 each and 4 hits from. All variations of grab are taken into account.
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This weight can make it quite difficult to KO him from knock-back. 122 2nd Max Jumps. Donkey Kong was met in the E3 demo build with a degree of cautious optimism. A mac is required to make the app. Frame data hitbox coming out averages for each character from fastest to slowest.
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This move is able to stack charges. The opponent can control whether to break out in the air or on the ground. The following list shows the frame data of rolls as of the latest version of the game. 4-23 45 22. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry.
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Data Donkey Kong Hitboxes and Frame Data. In competitive play. This move is able to stack charges. Head Butt Escape Speed Formula from Mew2King. A mac is required to make the app.
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In competitive play. Thread starter Strong Badam. This weight can make it quite difficult to KO him from knock-back. Although players could no longer easily perform the Ding Dong combo now requiring much more precise timing along with similar throw-based kill confirms from Smash 4 Donkey Kong players were willing to do away with this in favor of better frame data speed. Attacks Hitbox Active FAF Base Dmg.
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For a list of Ledge Grab windows for all characters based on each move they have check out Masonomaces Ledge Grab Window sheet. 17031 22nd Wall Jump. 4-23 45 22. 13 9th Wall Cling. The following list shows the frame data of rolls as of the latest version of the game.
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However Donkey Kongs raw strength and heavy weight are countered by the fact that he has a very predictable recovery. 17 frame animation of catching the crown. The power of this move is determined by the amount of time spent charging it up. 17031 22nd Wall Jump. Armor on frame 6-63 120 144 in 1v1.
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4-19 37 18 Link back 4-19 37 18 Yoshi back 4-19 37 18 Captain Falcon. Small size makes him hard to hit. Diddy Kongs Strengths and Weaknesses. This move is able to stack charges. A mac is required to make the app.
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It costs 100 a year for the privilege to post an app on the Apple Store. For aerial and ground frame data is dependent on charge stored. Donkey Kongs bread and butter combos how to unlock frame data alt costumes and skins as well as Donkey Kongs matchups counters and tier list placement can all be found here. Section 1 Frame Data. When charged for at least 45 frames the move grants Donkey Kong Super Armor.
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Causes DK to carry the opponent and preform carry grabs on frame 2 of carry. This move is able to stack charges. This is a guide to using Donkey Kong in Super Smash Bros. Section 1 Frame Data. 4-19 41 22 Samus.
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Section 1 Frame Data. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry. 3 hits from frames 19-42 that do 8 each and 4 hits from. Side Special makes recovering from ledge and landing much easier. For aerial and ground frame data is dependent on charge stored.
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